Tutorial - Using skinning tools in Maya

In this Dev log, we start the skinning process starting by the pelvis, then legs, spine, arms and head. I'm using the skinning tools made by Perry Leijten, you can find it and support him here! https://gumroad.com/d/2bb26862737dc17d47a1555572ae4834

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Tutorial - Creating a bridge inside Unreal using new modeling tools

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Using Genshin Impact characters to modify Anime character material in UE4