Stage 3 - Weekly update 3

Hey everyone we have come up with some pretty cool updates this week. You can now change combat stances and see the changes in a more visual way! Also a new map has been added where you will do the majority of the upgrades of your characters and select the level you want to enter.

Programming

  • Added camera shake, hit particles and force feedback when hit by an attack.
  • You are now able to enter the Hub map and use the portals to enter and exit different levels.
  • Added hero death animations that activate depending on the position where he was hit.
  • Target system improvements, attacking an enemy will activate lock on automatically.
  • Added new Main Menu screen.
  • Main Menu and Title screen now work with Gamepad controller.
  • Added Healing room.
  • Player's damage is now shown in the HUD.
  • Implemented Quick Slots functionality.
  • Migrated Inventory and Items classes to C++
  • You can now use Grid Inventory.

 

Visual Arts

  • Added extra animations to death states.
  • Added transitions to animate three combat stances.
  • You can now see different effects for each combat stance.
  • Added hit VFX when attacking an enemy.
  • Improved brightness in some Particle Systems.

That's all for this week! Hope you like the new updates, until next time!

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Stage 3 - Weekly update 4

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Stage 3 - Weekly update 2