Stage 3 - Weekly update 4

Weekly update 4 is out! There aren't big changes but it is significantly getting better little by little.

Programming

  • Improvements on the level hub.
  • Boss room layout finished.
  • Boos Room now spawns itself, the boss and the player correctly.
  • Added new type of enemy Swordsman.
  • Added parry reaction of melee enemies.
  • Implemented Item stacking inside the Inventory.
  • Modified Inventory User Interface to match the inventory size.
  • You can now obtain stacked Consumables from random loot boxes.

Visual arts

  • Added Return Portal visual effects.
  • Added Insanity mode visual style.
  • Added Hit visual effects.
  • Toned down bloom in some particles.
  • Ambient particles are now added to the environment.
  • Added a better visual representation when you open a chest.
  • Added knockback animations.
  • Added death animations for elemental attacks.

That's it for this week! Thanks for passing by, if you have any questions about development don't hesitate to post them below!

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Unforgiven at GDC

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Stage 3 - Weekly update 3